oneshotprompts

900 motion design techniques

Every technique the editor knows, with a plain definition and, for 900 of them, a live example (marked ▸). Open one to see it move, then use it in a prompt.

Principles & timing 101

Classic principles

Cycles & loops

Disney principles

Easing

Physics

Principle sub-techniques

Stagger

Time remapping

Timing & spacing

Typography 112

Counting

Credits and crawls

Depth and 3D

Glitch and distortion

Glyph swaps

Layout and poster

Liquid and organic

Looping and marquee

Lyrics and captions

Masking and clipping

Mechanical display

Morphing

Motion trails

Path and orbit

Per-unit reveals

Physics and particles

Scramble and decode

Shadow

Stretch and squash

Stroke and outline

Surface and light

Titles and captions

Typewriter and terminal

Variable font

Wave and motion

Web and scroll

Transitions 82

Cuts

Dissolves

Glitch

Interface and Views

Light and Flash

Motion Blur

Organic and Fluid

Page and Fold

Pixel and Mosaic

Rotation and 3D

Shape and Mask

Shatter and Break

Slides and Pushes

Wipes

Zoom

UI & interaction 121

Buttons

Cards & media

Cursor & hover

Feedback & status

Forms

Gestures & drag

Layout & lists

Loaders

Overlays & menus

Page transitions

Scroll

Text & type

Theme

Toggles & controls

Shape & vector 84

Bounce & pop

Bursts & particles

Characters & rigs

Cut-out & paper

Depth & shadows

Explainer & infographic

Geometric & Swiss style

Geometric motion

Gradients & color

Hand-drawn & traditional

Icon animation

Isometric

Lines & strokes

Liquid & organic

Logo animation

Optical & interference

Polygon & tessellation

Repeaters & patterns

Shape morphing

Sound-reactive

Waves & ripples

Particles & generative 122

Audio-reactive

Cellular automata

Electricity

Emitters

Fire & plasma

Fluids

Forces

Fractals

Growth & L-systems

Interaction fields

Metaballs & blobs

Noise & fields

Particle text & images

Reaction & growth

Rigid bodies

Sand & granular

Soft bodies & cloth

Space

Strange attractors

Swarms & agents

Terrain

Tiling & patterns

Water & light

Camera, 3D & light 80

3D motion

Camera moves

Depth

Lens

Lighting & surface

Shader looks

VFX & post 87

Blend & composite

Blur & focus

CRT & display

Color & grading

Dissolves

Distortion & displacement

Dithering & quantization

Editing & frame

Film & analog

Glitch

Glow & light

Keying & mattes

Lens effects

Motion & shutter

Painterly & sketch

Particle & weather overlays

Pixel & mosaic

Recursion & feedback

Retro digital

Rotoscope & outline

Symmetry & geometry

Thermal & sensor

Time displacement

VHS & tape

Water & atmosphere

Broadcast & data 111

Annotation

Bumpers & idents

Charts

Comparisons

End cards

Explainers

Lower thirds

Maps

Process diagrams

Social media

Sports graphics

Stats

Tickers & banners

Timers & indicators

Title sequences

UI walkthroughs